A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi. I've been having this really stupid problem where I have text on my UI canvas, then I have a quad mesh that takes up the screen on my 2D game....
I agree that might seem a bit strange, but reflections are pretty intensive for games. Another approach is to create a duplicate of the objects...
OK, so I have been trying to figure this out for days now. I've searched multiple times for answers and finally boiled it down all I can to where...
Is no one talking about how weird the syntax is for referencing things? And if it's not weird enough, you have to do things differently than...
[ATTACH] So the image above is my makeshift camera. What I am trying to do is to cast a bunch of rays from the position of the center, to an...
Visual Studio has an update function, but for some reason if you install it, it overrides the old one and throws it out, so you're stuck with the...
Update: this scene was a 2D part of my game, and I had made a tall tilemap of bullets a while back. I remember moving my square tank character to...
For some reason my scene, in play mode only, will run really slowly, like not even 0.2 fps. The profiler (after a 30 second wait for just a few...
If you create a tilemap, a object named grid with a grid component that has the tilemap in it, and i want to have objects under it specifically...
For some reason, when my Destroy call is here: private void OnCollisionEnter(Collision collision) { Destroy (gameObject)...
Why is it that adding a rigidbody to a child object renders its collider ineffective and the parent object falls? Edit: So my idea with that was...
I have made a pair of scripts that can make it easier to clone and modify objects within the Unity editor. Let me give an example of what this...