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I dunno... maybe I misread some information, but I'm sure there's a way to avoid transfering the data I want from GPU --> CPU, then CPU --> GPU,...
I'm using the tessellation stages, then using displacement mapping on the new vertices. From there I hope to pass the output of the domain (or...
Hi, I was hoping to get some advice on how to pass data from various stages of the graphics pipeline, into a compute shader, and then back again....