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Well, there's just so much you can do. If it's client-side,in theory it can always be decompiled and reverse-engineered. Server-side you can take...
Did you format this harddisk with a huuuge cluster size? You see, on a HD with a 32kB cluster size a small 500 bytes file would still occupy 32 kb
You have user accounts, so can't you just verify if this user has already voted? Maybe use for each user a unique identifier instead of a simple...
No need for a recycle bin if you use source control ;-) I recommend Mercurial, it saved me a ton of times
No problem ;) I think this happens to everyona at some point
Just click the titlebar of the shader
Maybe this is enough for you: string facebookshare = "https://www.facebook.com/sharer/sharer.php?u=" + Uri.EscapeUriString(appStoreLink);...
Raise the rigidbodies Drag and AngularDrag properties, this may help...
Why not just use mono develp's code templates?
With unity pro you can change the stripping level in player settings. With unity free theres not much you can do.
You can, just make sure the rigidbody does not use gravity and is not kinematic... the kinematic setting is what makes it go through floors
I'm not sure if I understand you, but you could use OnApplicationFocus, I guess......
haven't used virtual buttons, but tou could check out the sample app vuforia provides...
Should I answer this question on a monday morning after two hours stuck in traffic with one of the worst hangovers in years..? :-/
You can write native plugins, we did this for android and iOS and it worked well. Though I think you need Unity Pro...
Are you calling this coroutine still from update? You could try InvokeRepeating as well...
I think a biiig screen is pretty important for productive unity development....
MEGA gives you 50GB (free) https://mega.co.nz/
No one recomending wordpress??
I think you do this with PostprocessBuildPlayer http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html