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I am just now getting into Megasplat and I've noticed something kind of odd: It seems that lightprobes aren't taking into account the surface...
Yes - that is one aspect of this system - it can enable and disable tree colliders for a given radius around a character to boost performance with...
I have this asset - it doesn't work very well - at least it hasn't for me. In the tests I did with it, I was getting equal performance out of...
Critias looks really promising. I have a project now with over 1400 trees - 90 species - in a 400m x 400m area. I'm using speedtrees, but my...
Hey Yan, I managed to get it working with a script (woot!) - but it would be a nice feature to have as part of the shader. So, I hope you...
Hi Yan, Is there any way I could use this for a flowing stream? Scrolling along the UV's as well as having the built-in x and y parameters? I...
Thanks for the reply, Oren - that's good information. I'm still going to look into the feature set as I'm working with a pretty big scene right...
Unity's new Moon feature, of course ....
Forgive me for being blunt, but, is this asset still under development or has Unity's lighting changes made it obsolete-ish? I'm very interested...
In regards to it's function in VR (HTC VIVE) I can say that you will take a noticeable hit on performance, and will probably see some artifacting...
[EDIT] Next update will include editor solution for generating 'crack-free' tessellation mesh. If this is handled well (cracks and UV shell...
Yes, it works very well in VR ... (baked lighting): [ATTACH] but the cracks at corners and UV shells are kind of a gotcha ... [ATTACH]
Hi Raoul, Thanks for the quick reply - sorry for the sluggish follow up ;) This is the only terrain in the scene - and no, I didn't adjust the...
Ah - so - you're getting an error from an Asset Store Package ... well, you should probably contact the author to see if they can help you (if...
What error is being thrown? You're showing code, but no error message (?) Did you upgrade to a new version over an older version? - or - Did you...
Hi Raoul, Yes, it is related to the indent that I'm able to achieve. Even with a terrain heightmap resolution of 2048 on a ~300W x 250L terrain...
So, I may have missed it, but will there be a tool for simple footpaths as well? i.e. would I be able to create a spline path and just flatten...
Thanks very much for the quick response, Raoul. I guess I'll look for another solution. EasyRoads is a great asset, but probably not the best...
Hi Raoul, I'm trying to use EasyRoads (V3 B8.4) for a slightly different use: I have a bunch of paths that snake over a rolling Unity terrain...
As one who finds the Unity terrain to be horribly inefficient and limited, this looks very promising. Any idea of a ship date? Do you need...