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Thanks for the quick response. DefaultInputAxisDriver looks like it's doing a lot more than I need it to, so I think I'll stick with applying the...
Hey, I'm trying out the new CM3 and wanting to drive the axis value of a Pan/Tilt component directly from my player control script rather than...
Hey, I'll take a look at this asap, but it looks more to me like Package Manager may be serving you an older version of LipSync Pro - can you...
And on that note - today's the day the LipSync Pro package is being deprecated from the Asset Store (the New Year's sale lasted longer than I...
That's weird - can you tell me what happened before that occurred? I see you've got the Sprite Manager component attached, so I assume it worked...
Hello everyone - I've got a bit of news to announce. I recently got offered a new job that will take up much more of my time, and so I've been...
Could you both make sure you're on the latest version from the Asset Store? @faizan143143 Can you give me any info about what you're doing to get...
Well, I've solved it but it still looks like a bug to me (as 2019.4 and earlier has no trouble with it). The problem line is #pragma warning...
Thanks for the links - definitely points to some issues with serialization in Unity (which I've run into before!) but this problem definitely...
Hi, I'm running into a weird bug concerning Unity 2020.1 here. I have a ScriptableObject-derived class called PhonemeSet that's used in my asset...
Let me look into this - it may be fairly trivial to do via script if you only want to trigger animations that are already on UMA's Animator...
I don't know what to tell you, those classes definitely exist in the current version. Have you tried removing LipSync from your project and...
Can you tell me exactly what you did to get this error? A fresh install from the Asset Store would get you LipSync Pro 1.53, and won't have any...
Yes, @ElevenGame is right, LipSync files have to be created in the Editor then played back at runtime. I'll have a look and see if there's a...
I really wouldn't have thought so - it would have to be something inside the GUI code, and as it only happens when you open one of the phoneme...
In working on the new AutoSync features/modules I've run into a limitation with how the Phoneme Set system currently works. I'm trying to judge...
Are you getting any errors in the console when the inspector is messed up like that? I imagine it's a null reference or something similar in the...
Hey everyone, here's some info on the next update! After talking with a few customers I've identified a few key areas of AutoSync & the batch...
@f1chris I don't have Character Creator 3 to create one with unfortunately, but if you set a character up and make a preset for it, I could make...
Good to know, sorry for that! I'll get the Timeline extension updated to remove the extra file today.