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This may be something I take more seriously in a future post, but here am I. I want to make semi-dream RPG games. But I want to start with...
I'm attempting to make use of a custom ECS implementation, as opposed to the (I believe beta) ECS implementation available with Unity. I'm...
Nevermind, lol! I'm a unity newbie and forgot to get the tilemap component from the tilemap gameobject. now it works.
NullReferenceException UnityEngine.Tilemaps.Tilemap.SetTileAsset (UnityEngine.Vector3Int position, UnityEngine.Object tile) (at...
Nevermind, I figured it out.
So I'm following this tutorial: https://tilcode.blog/2019/06/23/roguelike-c-in-unity-2-13-the-generic-entity-the-render-functions-and-the-map/...
Thanks guys, apparently the fix was first changing the texture type to "Sprint (2D and UI)" before I could try anything else.
I'm running into some newbie difficulty, I have imported a 32x32 png file into an Assets subfolder as an asset, I've created a GameObject in the...
Thanks, all the replies are very helpful.
I have a strong software development background with C#. I've been tinkering with game development on and off for a number of years. On my current...
I've started working on a roguelike game (initially 2D tiles, grid-based, bird's eye view / top-down perspective). However, I've decided to make...
How to get the pixel width and height (and padding) of a font (fixed-width) title pretty much says what I'm looking for. Some sample code that...
Is there something in Unity, or a Unity asset, or any recommendations of other solutions, for allow for a game to only be playable if a person has...
When instantiating prefabs, is there a necessity to destroy every instantiated prefab when done using them? Or does Unity manage that? thanks, fb
I create a gameobject (a cube) in the scene and drag a material to it in the inspector. (Actually, there are four of these.) Then I drag the...
My first thoughts are that I have to configure the camera or character dimensions somehow to avoid this. Anyone run into this issue?
Also, after combining the meshes, several cubes in the combined mesh don't display their materials properly. The upper triangle on the...
Any ideas why this would happen?
Hmm... after some experimentation, it seems that the CombineMeshes function has an upper limit of UInt16.Max, or 65536. So after hacking some...
So with my current prototype I have a 50x50x6 level of constructed cubes from procedural generation methods, with an amount of 1x1x1 cubes upwards...