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Greetings. I diagnosed this bug for over two days. It came across when PhysicsWorld.CalculateDistance(PointDistanceInput, out var closesHit)...
After upgrad from entities 0.17 to 0.50. All my jobs happen with “NullReferenceException”. Basically there are two situations, one is like:...
When will new public version will be availalbe? We're really looking forward to it.
Well, yes you re right. I tried your code, and modfy it to my situation. And I have mistaken the system update order of my code. (server side...
Well, look, I add component to "entity" not using EQ at all. That is queried in creation time, and the entity is valid. Also I removing T with...
Yes, but what I found is beyond (more annoying) than your description. ecbA.RemoveComponent<T>(EntityQuery) execute first than...
It seems that ecb.RemoveComponent<T>(entityQuery) will also remove component of entities that just added T or will be added T by another ecb...
I only make entity reference (in your case split components) when have no choice. It usually means several functions of the same entity should use...
Wow, this is very useful, thanks a lot! My game is a multiplayer game with player hosting, so I need to use steam's NAT traversal service to make...
I used to use facepunch.steamworks. However I found some bugs and it is out of maintain for a year. So I switch to Steamworks.Net. Although it is...
I am wondering whether all kinds of connection in new steam socket api would use a relay server, or a direct p2p connection would be establish if...
Hello, may I know what interface of steamworks you eventually chose? SteamNetworking or SteamNetworkingSocket? Could the bandwitdh meet your...
Ahha, yes. Because i need to rescale my convex collider in runtime, I made myself collider data container, authoring monobehavior and conversion...
It's up to you to decide how and when to build the compound collider. When you build the compound collider, you populate the dynamic...
@mk1987 I have implement my own collider child redirection system some time ago. If you would like to know about it. I create compound collider...
Omg......Thanks replying! You are arriving so in time. I am almost giving up fixing it and about to use socket to implement a thin network layer....
Haaaah, please dont. But Im afraid it's so.
And it also failed at connecting to other address, which need to binding local address to AnyIPv4.
Here is my game on steam, it is in playtest now. https://store.steampowered.com/app/1739650/Interdimension/
The error occurs at Unity.Networking.Transport.BaselibNetworkInterface.Bind() when bind with loopback address 127.0.0.1 - 3333 or 60111. On...