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Unbelievable this is still a thing almost 5 years later. If any of you are interested in fixing the deselection upon clicking disabled controls...
Nah, removing first without a proper replacement is totally fine! It worked great with UNet :p
Could we get a point release for 1.7.0 for this bug fix? I had to embed the input package and manually apply the fix even on the latest LTS...
Still no word on whether they're bringing back Unity Plus...meaning we have to pay 4x as much to get rid of the now tainted beyond repair Unity...
+1, I've been wanting this feature for a long time. The only way to do this in Unity that I know of is to render the sprites to a RenderTexture,...
Thanks Joel, that worked great!
I'm trying to serialize this dictionary: [ES3Serializable] private Dictionary<Type, IStoreCache> storeCaches; But it doesn't seem to serialize...
Also seeing this on 2021.3.11f1.
Because they hardcoded SG to work with both pipelines. Yeah, this gives us cross-compatibility with SG, but writing a shader by hand to support...
That's nice and all, but the main issue I care about is cross-compatibility, which still hasn't been addressed. I understand it takes time, so I'm...
They really love doing this, don't they? Make big promises, go radio silent, and then out of nowhere release something mediocre and unstable (aka...
That was quick Josh! Thank you so much for looking into this. You're a MVP.
Hello Josh, I created a reproducible project and submitted a bug report. The case is 1276405. Thank you!
Alright, so I found the problematic parser in my project: public static readonly Parser<BeaverKeywordParameter> keywordParameter =...
Okay...so I created a new project to reproduce the issue and it works completely fine now. Huh. I'll re-implement the parser I had in my main...
Hello, I'm trying to use a library called Sprache to do some parsing in my game. However, when using IL2CPP, it fails at runtime with the...
Thanks for pushing for this Jason.
Wow, nice to see that I wait a few months to check back and Unity is still radio silent about OpenVR support. Is it seriously that hard to give a...
Hello, I'm making a 2D top-down prototype to learn the new input system and I implemented the ability for the player sprite to rotate according...
Yeah, I believe that is the default behavior. When the game is saved, the number of "steps" taken is saved as well. These amount of steps can also...