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oh yeah... one more thing... i never even knew about REGISTERING the class that takes the callbacks until your post above.. NO tutorials i...
. Thanks!... i think this is the problem... i do destroy the object that makes the JoinLobby() call and has OnJoinedLobby()... and your cool...
i do the following using PHOTON: . in my first scene which just shows a title screen image... i connect to the master server... which fires the...
if using PHOTON... it depends on how much you pay PHOTON... you get 20 CCU's ( Currently Connected Users - basically the number players on-line at...
RESOLVED: i had to add JoinLobby() to the code... now it works! :)
nevermind.. found it.. but it SHOULD be made more obvious... hehe
i can't find any Search options in the forum... which i want to use to search to see if a question i have has already been discussed! so either...
This is what i am doing... and what is (not) happening... . I create an application that has two buttons... JOIN ROOM and CREATE ROOM... and an...
if an RPC has as a string[] parameter (variable length array) and the string[] parameter used when calling it has exactly one element... then the...
cool!.. thanks! got a question though... how can one tell WHICH player dropped out?... especially since even if it returns the PHOTON 'Player' we...
is the main difference between LoadLevel() and LoadScene() that LoadLevel() loads the scene for all players (and must be done by the Master...
thanks!... does this leaving callback gets called even if it's an unplanned disconnect... (such as an internet problem or a power outage at the...
when i first enter a Room i locally store the LocalPlayer() info... this has a unique UserId ... and i give every other Player this UserId to...
i am just learning PHOTON...so this is likely a noob question... but how can i be running code and not be me?... that is...how can IsMe ever be false?
cool... thanks!...i will check this out...
that is... clear the RPC's in the buffer which currently exist... so no player who enters the Room from then on gets the buffered RPC's? .
thanks!.. i will look up these concepts! :)
does anybody know a means to tell when the values of a SetCustomProperties action actually go into effect?... like a...
so... my (kind of odd solution) is to have a CustomProprties Key i setup via SetCustomProperties called "Valid"... then set it to "yes"... and...
ok... figured something out... it takes TIME for the Custom Properties to take effect after SetCustomProperties.... is there a way to know when...