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Hi Phong. I have a scene with about 4 materials that use different tiling images (base, normal and roughness). Been following tutorials but...
Hi Phong - thank you for the info. Makes perfect sense. It sorted the keyboard issues.
Howdy. I've been trying to bake a fairly small and compact scene from the Asset store with Mesh Baker and retain the quality of the lightmapping...
Awesome addition thank you. In the future, will it have the capacity to trigger hit animations based on the impact location?
Hello. What would be the best way to approach damaging a Emerald AI NPC with a VR weapon such as a sword? I guess I'm looking for a VR version of...
Thank you Pärtel. Great info. So all that in mind, when I get the character into Unity, is it just a case of following this process?...
Hello. I am 3d modelling, rigging and animating my characters from scratch for a game in Unity that I want to add Puppet Master to. Is there any...
Hi everyone. I'm messing around with a melee based combat prototype in VR. want to implement player sword blocking that can initiate a stagger...
That's spot on thank you very much. :)
Hi. I want to instantiate a destructable version of the NPC instead of using an attack animation or rag doll on AI death. Where would I access the...
Hola. New user. Been running into a couple of issues with Emerald AI. Unity version 2020.1.16. The animations suddenly stopped working and I'm...
Hello. Just messing around with an animated enemy and a shotgun. What would be the best way to implement the damageable script to a rigged...
DOH! Thank you.
Just trying out the Hand Tracking Demo and the Quest is saying 'Controllers Required' when starting the app. Anyway round this?
Excellent thank you.
Yes.
Hi there. How do you implement the Grapple script on something like a standard hand model?
Awesome update! Thank you.
Brilliant thanks. Setting the timestep to 0.02 did the trick. Was 0.138889 previously. Must mention that your VR Framework is excellent as is you...
Hello thank you for that. Gave it a go and still slowing down. Slows down almost exclusively when a collision takes place. ie: Pick up a pistol...