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Just as an FYI, Kona's Crate was developed by Darkwind Media, and published by Indie Pub.
It's an Android issue...we are just dealing with it.
Sorry to hear that, but thank you for the reply.
Just heard back from the person with the iPad2: The issue is only happening when Anti-aliasing is enabled. Turning off Anti-aliasing fixes the...
It's not, but we are using a custom shader on the terrain. Lighting is turned off in the Pass block with the terrain shader however.
Do you think this is an issue with the material on the terrain or on the rocket flare?
Turned on Anti-Aliasing for the iPad 1 and it does not have this issue. I do not have access to an iPad 2 right now unfortunately, so I can't test...
No, it's exactly as I quoted, "Particles/Additive". The reason behind using this one instead of the "Mobile/Particles/Alpha Blended" was to take...
The exact same issue is happening with my game. It doesn't happen with any other device, which includes a wide variety of Android devices and iOS...
Thanks for the reply, I think I remember hearing that too. There are plenty of games out on Android though, I have to assume there's a reasonable...
I'm working on a game where there are lots of collisions, and I'm playing one shot audio clips upon each collision. The clips are less than a...
On a related note, please make sure to inform your users that you'll be doing this. Some people still don't have unlimited data, and 20-30MB over...
I'm importing an uncompressed WAV file, which automatically gets compressed by Unity. The encoding process automatically adds what appears to be a...
I'm working on a game where there are lots of collisions, and I'm playing one shot hit sounds upon each collision. The clips are less than a...
Removing 1.5 and 1.6 worked perfectly for me, thanks.