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At least we have "production ready" DOTS now. :D Anyway, this feature has actually been secretly available a while by changing to the "Advanced...
Almost there. Only two more years to go!
Somewhat bad wording of me. It's only "polluting" the object namespace for smart editors that picks up extensions for possible autocompletion. Is...
From what I can see, MustExtensions have been deprecated since Unity 5.3. So about 7 years. Must (no pun intended) be safe to remove by now?...
Kind of funny. https://forum.unity.com/threads/xrgrabinteractable-attach-positioning-fix-when-track-rotation-is-off.1159637/#post-7455788 They...
I think you have twisted the purpose of the new Input System, where actions should be defined, and not inputs. In so doing, setting a bad example...
When is GPU lightmapper coming out of preview? (It's been 40 months now) Also, why is a preview feature included as standard in the LTS releases?
I see. So that is what you meant with "held in pre-release". It don't think it was very clear that you'd abandon 1.0 to focus on a better designed...
Now that 2.0 is in development: What differs a SocketInteractor, DirectInteractor, RayInteractor? Detection SocketInteractor, DirectInteractor:...
Uhm, wth? Are you actually working on a 2.0 alpha, while 1.0 alpha is in development? No wonder nothing gets released... If 2.0 release is...
Something is definitely not right. Using 2020.3.19. We should not have to set the index manually. Also the index is not saved, and needs to be...
What would be the best way to subscribe to news regarding this? Just watch this forum thread, or do Unity have another unified way?
The automatic scaling looks interesting also for desktop. I'm not sure, but it looks like this thing requires a provider and is built for adapting...
I had the same problem and it is confusing, but for some reason this is mapped to the startButton. Use that instead. It actually sounds like a...
Good. Make the core functionality stable as f. During the pre-release phase, I strongly urge you to also add another Sample to the package with...
I can confirm pre6 solved at least my issue.
Try using "start" instead of "menuButton", in the Input system.
@slippyfrog : Your problem is probably the same. My test case also had different orientations between the objects. You could try the code fix I...
OK, I have now spent a few more hours investigating this :(. The problem is when the collider position/size does not match the transform. We now...
Just kidding not kidding. You really should have had such a sample scene at least a year ago. Creating bug reports without sample projects are a...