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Actually, I have the same issues without having any area ligths in scene. Area lights just make the problem worth. But this issues are pretty easy...
So p3 doesn't contain any fixes for progressive? Any info when this will land?
Yes, quality is degraded, but at least it doesn't generate all this garbage. For my cases, where the area/emissive lights only affect a relatively...
My issue, holes in directional lightmap that look white on surfaces, is also an area light problem. So it appears that we are having the same...
Thanks for reply. Also, is there a solution for randomly appearing transparent blocks in directional lightmap image? Every time I have a finished...
Will final gather be available as an option sometime? Because my scenes seem to be having a lot of noise for both enlighten and progressive....
I was able to finally pinpoint this. The problem was the missing tangents. Why didn't Unity throw the "Shader wants tangents but the mesh doesn't...
Okay, now we have the black texture issue with object that has simple texture. No bump or parallax or anything. Plane standard shader on specular...
It's not easily reproducible because object are generated procedurally. I can't send the whole project due to NDA, and I can't seem to be able to...
Hello. I have a huge problem with materials on android devices. I'm using Standard Shader (Specular) and material turns black on mobile if I use...
Effect broke on Unity 4.1 with Deffered Renderer. Can you please fix it? Thank you.