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So by alpha tested shell, do you mean duplicate the interior mesh, make it slightly bigger, and apply the leafy texture with a transparent background?
Hello, Im working on a project right now that would require me to make hedges, as in plant hedges. Does a shader exist to make this, or if not,...
I solved this by using transform.localPosition
Hello, Basically I want a crank like object (like a wheel on a ship) on an object that moves. I have the crank working fine, but I have to...
Bump. Can't anyone help?
Hey, Im using Unity 2.6x, and Im having a bit of trouble with this script: var speed: float = 5; var rotateSpeed : int = 3; function Start()...
the second script won't compile? Is this something wrong with my Unity?
Bump...
Woah that mountain is amazing! Did you make that with just the terrain editor!?
Hey again again, I have edited this health bar script heavily, and to me it seems like it should work, however when I run the game, nothing...
at this time, Im really just trying to make this work, thanks for the advice though, Ill keep it in mind.
Thanks for the help, the script is compiling without errors now, but I don't see a healthbar (with a gui healthbar texture attatched) Should I...
Have you considered using the toon shader on top of this? I reckon it would add to the effect.
Hello again guys, Ive been having a few problems with a health bar tutorial I adapted to my characters health I found on youtube, and I was...
Thanks for all your help. I fixed my code by using this instead from Unity's site: (I think the problem was that it didnt recognise it as a clone)...
I want to add a constant force because A) I have a slow time spell, and if it is velocity or anything else, when you fire more than one fireball...
I tried the relative velocity, but it always sent it in the same direction, and I can't try it right now, but Ill try your BigMisterb
Hey, sorry to post a new thread, but my old one wasn't going anywhere. I have figured out what was causing the problem in my script: var...
I know it exists, everything you said exists. It works in the editor, I just get errors, and I believe these make my builds crash. It might also...
But it is filled, that's what's confusing me...