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To browse folders through the assets. Couldn't find, but could be there, is it?
Greets! On 2D RPG, tryin to write the script enablin an image from my UI scene when my player collides with an NPC or another game object, and...
Greets! Got my tilemap, my tile palette, i can add and paint tile sheet from assets, but once i try to drag a texture i created or downloaded in...
Thxs folks, i'm just learnin codin, as well as all the unity features required to a 3D RPG, as well as many other things, so that i canot focus on...
Ok, but in my game i need the wheel to spin randomly every activation, with colliders seemin the easiest option regardin my poor skills in codin...
Man, you just printed out so much to help me out, and i'm so grateful. :) I'll sure think of the printin tool more often, but i got already a...
Canot set a collider to my slices. Mesh ones are concave without 'is trigger'...An then i duno how to realise the collision with my tip gameobject...
Well, i've spoken a bit too quickly... The wheel stops and it does modify character data, but there's only two changes made, whatever the position...
Ooooooooooook, managed it! Well, with a lil bit of help from chatGPT, and you of course! It's modifying the power data when the wheel stop. Though...
Yes, stuck at identifying wich space is the winner.
Greets! folks! Here's my fortune spinwheel made of a sliced cylinder and a canvas child with 9 slices images. I make it spin with a click, but...
Greets! Sounds silly, but i'm usin unity latest version, URP 3D, TMP and Ink to implement a story and an NPCs dialogue with my player... I...
Hum, the solution was to use another material... But still open to other, just for knowledge's sake.
Well, actually the spin wheel is positioned on the angle of an invisible cube, i just wanted to center it on a face of it. But found a solution....
Greets! Here's my texture on an invisible cube, but i want it to be fully on a face.Tiling just make it worse and multiply it. Any hint?
Greets! Weird issue, whatever the pre configured char controller i add in my new URP projects and scenes, first gameobject with a...
Man, it worked, cheeeers! :)
That is just possible with prefab in my assets, not in my hierarchy, and i'd like to export the whole bundle of many prefabs inside an empty game...
Would it be possible to transfer multiple elements from one scene to another project, keepin their family ties, dependencies and properties?...
NIce, thxs to you. Don't know what you mean by procedurally at runtime, but i just want a circular terrain, not squared as they are generated....