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I just try to make the smallest, most cohesive and reusable scripts possible. I then try to limit SendMessage calls to events between different...
if(Physics.Raycast(transform.position, Vector3.forward, 5)){ transform.Rotate(Vector3.up, 90 * rotateSpeed * Time.smoothDeltaTime); } The...
Physics based games can be very rewarding. You get an amazing degree of dynamics for a minimum of coding. Using good programming practices is...
A quick workaround: You can select all the objects in a playing scene, copy them, stop the scene, delete the old objects still in the scene and...
GUI.enabled = false will make a nicely dimmed out and unclickable button. Your code could look something like var CLICKABLE_DELAY : float =...
One way that I like is to have a main GUI script that calls a Display() function residing on other objects. That way you don't need to build a...
I might be thinking of something else, so take this with a grain of salt. I seem to remember getting this problem when I had things like various...
The multiplayer networking documents/tutorial covers a lot of issues related to syncing up different clients. I think the best solution is to...
The Vector3 that WorldToScreenPoint returns already has the information you need. The X/Y are simply the X/Y screen coord's. The Z value will be...
I prefer to use cameras instead of scripting. The basic idea is to place different LOD's in different layers on the same object. You set up...
I am guessing it is do to "var element" not having a type explicitly assigned to it. Try "var element : String"
You can always fake it too. OnTriggerStay->AddForce() or rigidbody.MoveDirection(). I like using MoveDirection a lot. It gives really...
It's not for everyone, but I really get inspired from reading about the metaphysical/theoretical aspects of computation. A couple of inspiring...
I think one of the best things a programmer can ever do is to not program. Seriously, step back and just think. Spend a couple hours breaking a...
I can't test it now, but I know that in some languages you can add methods to enums such as myEnum.GetMemberCount(). Or you can encode something...
The ability to write bad code as fast as you can almost never results in better productivity. Besides, Null Refs aren't that hard to control....
var maxCount : int//how many counts before your counter trips. private var currentCount : int = 0; function IncrementCounter () {...
I usually try to make a saver/loader function for each class that I need to save. The saver function converts whatever values I need to a string...
I am working on a project with some rigidbodies procedurally connected by hinge joints. As it is, I don't have springs or motors turned on, yet...
Make sure you are moving the bone in LateUpdate() as that happens after animations move the bones but before rendering.