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Hi all, We've just updated our "Joe Cable" iPhone / iPad game to version 1.2 and would like to share a couple of promo codes for the iPad version...
low-poly WIP screenshots of our upcoming "Folded Flyer" iPhone game :) [IMG][IMG][IMG]
Looks great! when will it be released? :)
A few additional codes for the iPhone / iPod Touch version of Joe Cable! Enjoy. :) 33F77YJYX6RF JA6AEMY6T67W WWXWWP7FFXFF An 1.2 Update is...
Thanks Jessy, That clears things up. Just wondering, what is the reason for batching not being useful on non-mobile platforms? Because of the...
I would like to know more about this as well.
Hi all, I've got a specific question regarding art optimization that has been troubling me for months. :) I've read lots of articles and books...
We've recently updated our Unity iPhone game "Joe Cable" to 1.1! :) New improvements include: - Improved graphics. - Improved performance....
Meet “Joe Cable”; a clumsy power line technician... Not only is Joe afraid of heights, he also finds himself dangling on a power line every now...
This also seems to happen after closing the OpenFeint window from inside a Unity 3 iPhone game.
Hi all, I'm running into an issue with the Occlusion Culling system for weeks now and with only limited documentation and a few other forum posts...
I'm not a very technical guy, but from my experience it usually has to do with using up to much device memory. I think your first level is simply...