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It looks like there has been a lot of progress in the com.unity.webrtc repository and the examples and videos on Youtube mostly show possibilities...
After resolving the "Gu::ConvexMesh ..."-Exception I now get the following instead of the "TypeError: nPa is not a function."-Exception:...
I reset a few changes to prefabs and the exception is no longer thrown. But I now get another "TypeError ..." .
I am getting the following error when running a WebGL build neither a clue what to do with it nor how to solve it. Gu::ConvexMesh: Error...
I did some more debugging today and it seems like the dyncalls I was speaking about are working fine. I just recognized that the exception seems...
I'm using 2020.3.0f1 and Runtime.dynCall seems to work although I get weird errors like this:...
I am getting the following error when running a WebGL build and I neither a clue what to do with it nor how to solve it. Invoking error handler...
What is the difference between the two and when do I use what?
Wow, that was a fast reply and it works like a charm. Thank you!
How do I do that? Do I have to upload the project somewhere?
Hello everyone. I'm using the new UI Toolkit at Runtime, everything works great so far apart from a few known limitations. The ScaleMode of the...
+1 It would be nice to know when runtime binding will be available.
same over here
For any reason it's the opposite, when building with Api Compatibility Level .NET Standard 2.0 the error is thrown, building with .Net 4.x works.
There are multiple assemblies that are built against net standard 2.0.3 and Scripting Backend is Mono.
Hey Josh, thank you for your response. Building the Project for WebGL locally throws the exact same exception. Building an empty Project for...
Thank you, that worked!
I am using the cloud build of Unity and try to do a WebGL build and get the following error message: Exception: IL2CPP error (no further...
Absolutely one of my favorite assets, I already use it in several places. Just one thing: Is there any way to make thumbnails of meshes that are...