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I'll look into this. Thankyou
Hi Gley. Thanks for replying. So I am using the correct verified version. Is it safe to assume I can ignore the error in this case? I'd have...
@GleyGames I've been using your plugin for a while now. I've recently started working on my project again after a few months hiatus and I've...
Replying incase anyone else makes the same mistake. SOLVED: It appears that NavMeshAgent.areaMask returns a bitfield which means that the...
I have a NavMeshAgent with a component called NavTest. I have the NavMeshAgent components areaMask set to "Air" in the inspector. Inside my...
Thanks for your input Bunny. I've actually decided to create a PrefabManager class which will return all the different prefabs I want depending...
@Ray_Sovranti Thanks for the detailed response Ray. This makes a lot of sense and I'll implement your workaround. The reason that this is an...
I have a spawnable component on a gameobject. Now the idea is that this object can spawn clones of itself but I don't want it to spawn a clone of...
You could also try MyComponent comp = transform.parent.parent.GetComponent<MyComponent>() comp.SomeMethod()
I'm trying to create a grid of 3d UI image tiles in 3d space but running into trouble when it comes to setting them correctly. I've confirmed...
That's the function that I pass to the codeless IAP button in the inspector. I also pass another function for failure which enables an error screen
I've used the same code for about 8 months now. The issue appeared when I upgraded the IAP to 1.23.1. I was previously using the prior version...
public void PurchaseSuccess() { GameManager.Instance.PurchaseGameSuccess(); } public class GameManager : MonoBehaviour { private...
Hi Jeff, thanks for replying. I've also had this issue with the ios store. I've read recently that iOS are making receipt validation mandatory....
Edit: I am using the latest IAP version 1.23.1 with the codeless IAP and I am using unity 2019.4.0f LTS Hi guys, I'm getting emails from users...
Hi there. I'm trying to make a game using the unity terrain system and no matter what settings I use, i cant get it to run well on mid range...
I forgot to mention a crucial point. The wall only has a single side. So it's only visible from the front
Edit: Posting this from a different account by accident. OP here Hi Baste. So the wall generation is just happening by dragging a line on a 2d...
Hi Csofranz. I can't disable the wall as it is a single mesh containing 2 triangles and is larger than the window itself. Hmm.. I thought that I...
Hi, I've got 4 quads that make up the walls of a room in my scene. I create these via script. I now want to add windows to these walls but for...