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Thanks guys. Please let me know if you find any FOV values for the Go. This is mainly to satisfy my own curiosity at this point, but I'd really...
Oculus automatically sets the main camera's FOV so the display in the HMD is correct. The inspector shows an FOV of ~96.016 when playing in the...
Trello is pretty good for small teams.
Is there any way to expose output node properties as a material property? Similar to how the Unity Standard shader has a drop down for Opaque,...
This is a good resource for learning how to draw. The concepts apply to traditional and digital media: draw a box dot com edit: sorry I couldn't...
I've been enjoying Shader Graph quite a bit, but have hit a wall in my limited understanding of shader code and how (or if) it can be translated...
Is EditorXR.0.1.1 incompatible with the latest version of Oculus Integration? I had it working in and older version of Unity 2017 with Oculus...
This is common across all game engines. Things like hard edges and UV splits cause the vertices to double under the hood. So while your cube is...