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Of course, right after I wrote this, I saved the project, and the prefab change finally got noticed. This should be more automatic!
I am using Collab in Unity 2018.3.1f1 and am having problems getting prefab changes noticed by the system. For instance, if I have a simple...
Ah, the slot is in the inspector for the track! I see it now. Its always the last place you look!
Thanks, but I am not seeing that. I have attached what I see in 2017.2.0b7
(i see I still have the employee banner on my acct here, but I am no longer with Unity, and am running a new company called Giant Cranium. Its...
I saw that this is added to Timeline in 2017.2 beta: Timeline: Added support for Avatar Masks on Animation Tracks. How do I access that feature?...
The short answer is yes, we are working on similar optimizations. We have a long internal list of things to try and things to do. And of course...
Yes, we have some improvements for VR coming Real Soon Now. The goal is to be able to target VR apps and let the engine handle talking to the...
As a test, try disabling Hyperthreading. There have been a few reports of judder (i have had a few issues too), and that might help resolve it....
Yep, it should be possible to view the game screen on the device in the editor. I also do that all the time. I would like to see it supported...
The optimized VR version is still in alpha for now, but those changes should be hitting the main trunk soon, as I understand it. I dont have a...
The existing work has mostly been about integration. But optimization work is happening now as well, with a focus on working for the Rift and...
Good technique!
I havent used the VROne yet, so I am not sure what to say. I agree with Arowx that it might be a chance to use the hierarchy to solve the...
There are some great local VR Jams happening out there. I attended ones in both Boston and Austin this past year. If there is a large enough...