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woooo I time travelled to 2019 and got helped by this. thanks
OK, so I build a standalone OSX assetbundle (assuming this is what mac OS should load up ideally) it made my asset's shaders look not pink, but...
Im looking into the fact that this is an IOS bundle being viewed on macOS in the editor, hoping thats it...
Hi Our AR app loads its content in using assetbundles. The content comes in with animation, with is working really nice. the only problem is, I...
OK thanks @phil_lira , I'll wait until the 19.1 then and take another look I've noticed that most non-raytracing graphics engines (like renderman...
Here attached is a unity default sphere with a default LWRP/lit material with transparency, when i turn on double sided we get some artifacts,...
thanks @phil_lira sounds awesome!! does that mean we will get the approx OIT style per face transparency sorting, so faces sort properly at all...
Found this thread https://forum.unity.com/threads/approximated-order-independent-transparency.327299/ Would be great if one of these technologies...
If I could draw the object as if 'opaque' but at the end during the 'render transparents' phase i think i'd have this working
To give you some context Heres my shadergraph example. I expanded on Ciro's shader...
Im testing out that great new _CameraOpaqueTexture thing to cheat refractions with a grab pass but Im getting weird results that spoil the effect...
@mangax they said they are getting near to 60FPS on an iphone 6S I get the impression it has been mainly tested on recent apple mobiles.
@Andre_Mcgrail I'd like to pass on my thanks and congratulations to you and the team for making this beautiful demo. Good to see its not just the...