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An update about RETIMA for Reflect projects. Because the new terms and conditions of Unity Reflect, it is not possible to offer anymore the free...
Maybe this is related to this other thread (see my answer there)
Hi, Just checked briefly 2.0 (a little prototype with the minimum Viewer API, not the standard viewer) and it is is even faster than 1.3 for...
Hi, for the case that this is of any help: It seems that the standard Reflect shaders (for standard pipeline) are missing in 2.0. The 1.3 package...
In Reflect 1.2 the models are created under the SyncRoot of the SyncManager with this structure: ___SyncRootGO ______InstancesGO _________GO for...
The new streaming pipeline of Reflect 1.3 seems to have impressive performance when the Reflect projects are hosted locally. But if the project is...
When checking the new Reflect viewer API, I have noticed that in the version available via the package manager (1.3.0 Preview 104), the file...
Hi, If it is of any help, you can combine many different models in the same Reflect project, coming from the same original Revit project file...
You can find in the news blog of RETIMA some tips and tricks about using the application. The last blog entry has some recommendations about using...
Since 2018 we have been working in a application/online platform for editing, reviewing and presenting your BIM/AEC models with render quality in...
Hi, Thanks for your answer. I can confirm that not all the 3d views included in the Revit project are exported. I am wondering what is the...
When exporting from Revit to a Reflect project, it seems that there are some changes in 1.2 in relation about what views are included in the...
Congratulations for the 1.2 release. Even if it was pointed in the road map, I was not expecting to be able to export Reflect projects in the...
Thanks for your response. Maybe I can give some insight about my use case: our Unity apps are related to AEC, with typically huge building...
Just tested 1.2.3. Everything went smooth, but this time I didn't check IOS or MacOS. (In windows and Android is fine). In local host or in the...
I managed to implement renderstreaming in a little test project and everything went more or less smooth. It is really cool. Some notes: As others...