A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
How would I go about grabbing the basemap generated for the terrain?, by terrain does this only work with unity terrain system or can any model of...
In shader graph I want to detect a pixel color of an object around the object with the shader. Is this possible if so can I get a helping hand?
Still need help on this
Currently i'm making a game with the latest hdrp update, unity 2019.2.17f1. My end goal is to achieve a water transition like this screenshot. How...
fix it myself
My water works great for transparency dependent on how close it is to the island but making the shoreline transparent has made my waves also...
http://prntscr.com/qpbrxe updated picture
http://prntscr.com/qpbrb4 I cant connect the two multiple nodes together why is that?
Fix it on my own
How could I make the water be very transparent near shore and not very transparent with deep water [ATTACH]
I multiplied the texture output with a property and I also setup the scene depth and screen position but where do I hook up the saturate node too?...
I'm currently working on a grass shader and i'm wondering how to make the grass get the color underneath it. So if the ground is grey the grass...
Could you be more specific? What node are you talking about for amplitude value? Also I remember the last time you helped me you taught me how to...
Current I'm working on a water shader and I have zero clue how to get the transition between underwater and surface. I've searched the internet...
I'm in the process of creating a shader for water and I managed to get a few things working, im also a complete beginner to shader graph and...
How would I go about making a sky that the camera cant see that adjusts lightning?
Unity 2019.2.17f1 with latest HDRP The backside of my objects in my scene are way too dark, how do I adjust this? I've tried searching online...
I understand the explanation, For some odd reason the newest version of unity 2019.2.17f1 breaks this effect and it doesnt work anymore. No matter...
Thanks so much it works perfectly, may I ask a question what is the difference between unlit graph and lit graph?