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[IMG] Finally finished my first proper Unity game, Zombie Cubes 2! A sequel to a game I made five years ago with Java. [MEDIA] The Zombie...
I'm having the same issue. Any fixes?
// Update is called once per frame void Update() { if (Input.GetMouseButton(0) && Input.mousePosition.y > 100) {...
So I have a menu for placing traps and I want the game to be paused while the player is trying to place a trap. I need collision checking to make...
Finally figured out what the issue is! Having "Auto Graphics API" enabled in the Android Player settings is what causes the issue. It seems like I...
So after switching to LWRP I'm having some issues with TextMeshPro. Any TextMeshPro object that's in world space get's all big and messed up when...
Okay, so after some digging in old backups I found out that the text problem happends after I switch to LWRP and upgrade the materials using...
Hi! So I recently switched to Unity 2019.2.0b7 and LWRP to take advantage of the new 2D Light system, but I'm having some problems on my android...
Hi! So I recently switched to Unity 2019.2.0b7 to take advantage of the new 2D Light system, but I'm having some problems on my android build. I...
Ok, thanks for the reply! Love to see that the developers are so active on the forums! Guess I'll just use normal mapping on my regular objects...
Hi! So I've been trying to get into normal maps. I can get them to work fine on regular objects, but I'm having some trouble making them work on...
I found another solution by robertbu over at another Unity Answers. I just took the logic from this code and changed some of the values to work...
Yes! Thank you so much! And I'll try to minimize the visual issues as much as I can. EDIT: It works on normal gameobjects, but I forgot the...
Hi! So I'm creating a 2D top-down shooting game which has slight of a tilted angle to the graphics. It looks like this: [IMG] I'm currently...
Thanks for the heads up! I'm still struggling a bit with resolutions. o_O
Wait, is it because I have App Signing on in Google Play? So the key I'm signing with in Unity doesn't match the one on Google Play store?
Hi! So today I implemented IAP using Unitys solution in my already published game. The IAP is working fine, but I can't update my older version...
[IMG] So I just finished my first unity game, Cow Jumper! It's an endless platforming game! You can customize your cow with colors, hats and...
Wow, thats actually a really good idea! Thanks!
So I'm trying to create a HUD Indicator that shows how far the player is to the goal. Something similar to how they do it in the Mario games for...