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Even though I knew normal texture need to be in linear space, but often so I still stuck into issues led by this T_T Just spent 3 hours to dig...
I'm having the similar performance here where I have 2352 ray-casting. For looping Physics.Raycast() it spends 10ms, and for batching...
Found a quick way that is selecting all the animations together in project window, then update altogether :)
Hello, guys: I updated my avatar, and it turns out I also need to update animations to make them work correctly. The only way to update them I...
I checked this issue, I suppose this is a bug of "Perforce plugin" for Unity
It won't failed editor and will be correct next frame, but it keeps showing up, quit annoying. Is it a bug? or I set something wrong on my local....
Thanks man
I did submit the crash report, after a series of testing, we were getting back to 5.4.2, and everything is working correctly right now, we...
Failed at assets processing stage, no clue at all, try everything, Sigh.... Gonna stay at 5.4.2 for a while I guess
Good to know, hope they can fix it soon, thank you, UNet seems far away to be something we would use.
I found a very weird issue with Unity 5 Networking, that is a script attached to a gameobject which also has a NetworkIdentity component. then in...
I just started to work with new unity networking system in Unity5. Today I found out a weird thing that I couldn't understand. I make 2 new...
We met a weird problem recently, we were using team city as our CI builder for our iOS game on a Mac, it works perfect for almost a year, but...
It works, I temporarily remove those networkView code, then it built successfully, fortunately I don't need them since we have our network native...
Thank you for replying, I will give it a shot
I upgrade to 4.6.2 and use Xcode 6.1.1, and I too met compile error after upgrading. Undefined symbols for architecture armv7:...