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Just fixed, not sure how I did it. Went in Player settings/ quality, disabled low quality now the build is on best quality, I suppose that has...
[ATTACH] Hi there, I really do not know where to start my debugging journey here. I have a render texture let's say 500X500. for each block of...
Hello folks! From now on, a new articles will be published every week. The articles will mention a number of items, including, ideas, upcoming...
For people to test quickly, a WebGL version would be more convenient in my opinion...
WuliRocks Hi there! So what is this post all about? Initially it is about showcasing something made with Unity, and I hope I won't strive too...
Solved; while (!somethingIsDone) { yield return new WaitForSeconds(2f); WaitUntil(() => ChunkLoader.chunksBuilt[HeroStartChunk.x,...
That line of code stops or kills the coroutine, and Unity does not log any error: yield return new WaitUntil(() =>...
Of course I did that before posting here. Chrome debugger output the expected result. titleDataAllCryptoUserID has element 3 elements, and each...
Sure, it does return a valid wallet ID, the sample scene is simple enough, and the login with Metamask works. For posterity, is someone read that...
it is the result of the login fromChain SDK. but "walletID" is nothing but a string...
Just discovered that after 2 hours of investigation. I have a struct with a list of string property "walletID"(42 characters long) var cryptoId...
Came across this post randomly, looks like Tiny Project has some interesting thing to dig into... specially for mobile or WebGL developers...
No it is good to be cynical, it goes straight to the point... yes I realized that. Got I 16GB ram computer that runs (or loads) the game...
I see did not know that :).. indeed.. I was looking at the browser Chrome debugger... the problem is it is hard to know which function/line of...
Yes can't figure it out now, they say DOT works with WEBGL... but not sure the job system does....
Great, never heard of Dot... Initially I was using parallelism of multithreading but had to remove it because WebGL does not support...
Hey there, I am trying to clarify the process for executing heavy operation using Coroutine so as to minimize lags. I am building for WebGL so it...
Hey there, is there a way to lock a Webgl build to one website... so it can not run on other website? Thanks
Thanks a lot for the reply.. I never had to touch these parameters but even now I actually did not need to. Went to the Build Settings/Player...
[ATTACH] I don't know what to say... what should I do here? Thanks