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You can get sort of close to what you want with the "Try Quad" checkbox. It is limited to quad polygons so you will have at least a center...
Thank you! I had to update to the latest version from the Asset Store, but the changed Wireframe_Core file indeed inverted the Fade Distance as...
Question... can the wire Distance Fade be inverted? For positive values it's working fine... as I get closer it gets brighter and as I get...
Was this in regards to having something like a slider and being able to scrub forward and backwards through a Timeline play sequence? Because...
@chingwa You are the best bar none! Bumping up the renderTex_sky resolution does fix the light rectangles. I had to go up to 512x512 but it...
@chingwa A mid-day eclipse is at August (8), 21st, 2017 with time Hour:14, Minute:30 through 50, Latitude:34, Longitude:-81, Time Zone: -5, and...
Once again, I love your Dynamic Sky system and all the nuances you've included like solar corona during a total eclipse. I've looked through the...
Thank you for the quick reply @chingwa and yes it only affects the Cumulus clouds, the AltoStratus and Cirrus appear fine in WebGL. It took me a...
Just acquired the Tenkoku Dymanic Sky 1.1.7b under Unity 5.6.3p2 and testing for my company. The demo scene works without issue, but when I...
Thank you.. simple and worked like a charm.. so easy even an artist can do it ;)