A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks, that's an issue indeed. It shouldn't freeze the way you describe it. I know Recorder makes use of the GameObjectRecorder API internally so...
Hi Javi-K, could you confirm the version of both Unity and Recorder you are using? Thank you!
Hi, the Animations Window follows your active selection in the Hierarchy or the Project Window. You can "lock" your the Animation Window to the...
Hi, Recorder dev here. Would it be possible for you both to file a bug report with a reproduction project (in Unity, "Help > Report a bug...")?...
Hi! After further investigation, turns out the URP 2D renderer is missing a pass in their render graph that would allow Recorder to capture the...
Hi Jillchill, thanks for reporting this issue. Have you filed a bug report? This would help us investigate this crash with more information on the...
Hi @MischmeisterM, is `Import Meshes` checked in the import settings? Our plugin generates all the necessary MeshFilters under the...
@akent99, I've forwarded your case to the Animation Rigging dev team. Someone will have a look at it. Thank you as always for your various reports...
Hey @akent99, I confirm there is a bug when switching a SequenceAsset containing a RigBuilder component to a variant. I filed a ticket on our end...
Hi @akent99, Apologies for the lack of response in this thread. I'm going to check this out with the team and come back to you.
May I suggest another approach? For the fading, have you considered to use an animation track to control the alpha value of an Image widget? (set...
Thanks a bunch for your detailed posts, that's very appreciated and we like following you in your journey :D I managed to reproduce the issue...
Hi @akent99, Thanks for your patience, it's been a bit slow lately due to vacation. Actually yes, you need to call TimelineEditor.Refresh() to...
Hi @akent99, These are interesting questions :) II have dreams (yeah, will see if they happen!) of creating a series of short episodes. There...