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How can we set the refraction index of a material with the default shader in Unity 5? Or is this something that needs a custom shader?
Thanks for bringing it to my attention, it should now be working correctly.
That was it! Thanks so much Aras!!!!!
Hi, I'm hoping someone on the unity team can answer this. I'm attempting to create my own .unitypackage file and have come very close to the...
I published an update in my plugin thread which doesn't require the separate fbx files, which will allow you to use the lxo like before :)
You can pay what feel is fair amount or download it for free if your low on paper. I'll adjust the website so that it is more clear.
Hi Tim, The windows version is available as well. (I apologize for not responding directly to your message, we had a temporary issue yesterday...
You could create a keyboard shortcut in modo to export the fbx so that it feels as easy as saving. As for mixing up the files, by default unity...
I have the same result in 701... is there something lacking in the fbx export that you would rather use the lxo?
Introducing a new modo export plugin Easily import all your animations over from Modo 701 (or 601). [media] Special Features: Create an actor...
The SSAO effect does not work when using a camera that has clear flags set to "depth only". Is there a way to perhaps merge all of the cameras...
It looks like it may be an issue in modo. After exporting the fbx and immediately reimporting it into modo, I can see that the skeleton animations...
[SOLVED] For reference several things can cause this issue in Modo 601 + Unity 4.0: 1) Check the Deformers tab and make sure that there is only...