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Try this: http://unity3d.com/support/documentation/ScriptReference/Application.CaptureScreenshot.html
Good news, and thanks for the demo :) It should work with the free version too, I suppose ?
I'd like to do the same thing (copy a folder to the build directory). Would you mind sharing your script ? :)
I second that : a character sheet would be great :) Another suggestion (though it might not be easy ?): Item categories would be nice (things...
I actually was :wink: I was just wondering if there was a simpler way, but it's working now. Thanks
Yeah, that's what I wanted to do. Thanks again :)
Ah ok, I'll just do it differently for now. Thanks for the help guys
Thanks for the help, but it didn't work : Unable to convert 'string' to 'string[]'
Hi, I'm wondering if there's a way to declare and initialize a Dictionary in one statement. I found this syntax on the web: static...
AudioSource.time or AudioSource.timeSamples look like they could do the trick : AudioSource.time var time : float Description Playback...
Wow, you rock :) How did you manage to light the grass finally ?
You could uncheck "Play automatically" and trigger the animations from script. This way you can add a random delay before starting each animation.
If you're looking for extra info, it looks like the "Advanced Inventory System" does exactly what you want (have a look at the webplayer)....
This is great, thanks for sharing :D
Hi, I'm new to Unity as well :) I found the Unity Basics section useful to get started:...
Thanks, I got it to work. Nice extension btw, I was happy to see my first quest. I'd also have a few suggestions, but I'll keep using it a bit...
I also have a question: Right now, I can pick up an item when clicking on it, no matter how far it is from my character. I made my (3rd...
Hi, Nice work, Kiyaku. I just made a few tests and it looks real good :) You have to put the itemSpawner prefab in the scene ,where you want...