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Has someone already reported the issue? Devs might have just missed this thread (and also it isn't even marked as a Bug)
It's possible to copy whole package that you got from UPM, place it in /Packages and then it's possible to modify it. It won't be overwritten, but...
I used the list from PDF on this Wiki page to generate static SDF Font Asset for Traditional Chinese Here's TXT file with these characters I used...
As I understood from what veleek_unity said, we need to add server data to Lobby. AFAIK this is possible using e.g. await...
BTW, scroll speed is slow again in latest beta and alpha versions =D IIRC, this thread is about it being slow only in UITK, but it's slow in these...
I have this style in USS: .mini-game__zone-highlight, .mini-game__zone-bg { position: absolute; width: 100%; } and it becomes two styles...
IIRC, I meant that I first had problem with "other UI system" (not UI Toolkit), then rotated button and it became responsive. As I understand,...
I see that Unity finally supports attributes on custom UITK controls in latest Alpha! That's great!
According to this issue state, this is fixed. We also didn't notice the issue after upgrading to 2023.2.0a7
As I see clip-path still isn't supported in latest version (tested in 2023.2.0a14). Any ETA for it? BTW, is it UI Masking in the roadmap?
It works on my end. I had a little problem, but then I rotated Button to face Camera and it became responsive.
Haven't yet. By the way it even happens in 2023.2.0a7. Didn't think it could live that long. Annoying =)
Checked latest alpha (2023.2.0a7), bug is fixed there.
Done: IN-27883
When my input text is larger in width than the TextField it's in, and I start removing characters from that input text, there is a point when I...
Just add it to MonoBehaviour's Awake. The code just changes internal field (through Reflection) that is used in scroll speed logic.
Waited for this fix for too long. Using reflection as a temporary solution: const float scrollSpeed = 64; var utility =...
Stumbled upon this thread. As UITK is now part of Engine (not a separate package) it's available on Unity source GitHub:...
If someone is interested, we fixed it by just removing Rotate action and using Move.x for this behavior.
Hi, I asked in another thread, but no one answered my question yet, so I'll repeat it here. I understand the idea behind not triggering B when...