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I also get these errors, it makes upgrading to previous.15 of both packages impossible.
Disabling compression of the build allowed me to build on Linux again, that was to resolve another issue where compressed builds were no longer...
For me this seems to be an issue on Linux (Ubuntu 18.04) on 2020.1.3f1. I just tried with the same Unity version on Windows 10 and the build worked.
I'm also having this issue while building locally, any help would be great.
As a follow-on to this, the scroll wheel values are inverted in WebGl, I can obviously just invert the value in our WebGl app but it strikes me as...
Bumping this thread for a developer response as this seems to be a bug.
As a workaround we have added a "Normalize Vector2" to the input before the "Scale Vector2", this has worked to output the same values on both...
Hi, we are reading the mouse scroll wheel using a Value (Vector2) action which has the Scroll [Mouse] bound to it without any processors. On Linux...
Hi, I have a Vector2WithOneModifier composite binding written and working correctly in one package, in another package I am using that composite,...
Fantastic, that fixed it for me, thank you!
Hi, While we wait for the generic Input With One Modifier class I created my own for Vector2, I have essentially copied the existing Button With...
I am also seeing this when building a Polyshap, it happens in WebGL, it seems to only happen once and there isn't anything visually wrong afterwards