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Oh my god. Just ignore me. I forgot to pull my LFS.
I have a mature codebase of 6 years in Git. I recently bought a new Windows 11 laptop. Pulled the project down from Git, installed the correct...
Yes. For future people searching for this. This fixed the problem I was having with SPI and command buffers. Here's my distilled code:...
Dang, that sounds like exactly what I was looking for. I didn't see your post in time. I just now came back to share how I decided to solve it....
My new working theory is that this is happening because the normals I'm using might be blended by interpolation between vertices instead of...
Also, it's worth noting that it also happens inside, but in reverse. [ATTACH]
I'm building a cross-section shader. I've started very simple. Backface culling off. Using a dot product of the normal and the camera direction...
Thanks for the response. It's news to me that I don't have to pass a render texture repeatedly, that's pretty cool. I guess I'll keep toying with...
Hi, sorry about the title. I'm creating this range effect for my tower and it's important that the transparent effect covers all geo except the...
Hi there, This asset is great for its simplicity. But I've been testing out the restrictions to make sure it's safe and it seems like it's not...
I just noticed this issue too. You can also use Linq to filter for uniqueness. using System.Linq; var availableResolutions =...
You are an excellent human being. Thank you.
How long does it usually take for a new patch to become an available build version in Unity Cloud Build?