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This seems like a cool script to use but does someone have a working example? I attach it to my script to test but I don't know what to use for...
Thanks for the code, I've been playing around with it and not getting anything. no errors, no action. strange. I added a bit of code I...
Hi all, I have some prefabs of enemies running along the ground that I want my ship to be able to identify as an enemy, with a beam of light as...
Thanks for the reply. Material was missing in the renderer so I used the same one as from the example. But now the Lightning is all white. I...
I've been trying to use the http://unity3d.com/support/resources/example-projects/procedural-examples Procedural example in my 2d iphone game....
Thanks Skatt for your help. I didn't think GUI Label could be shaped into anything other than a boring rectangle or square. I'll have to...
@Freakfish, Thanks for the interesting and useful post but it doesn't talk about your UFO beam as stated in your title. :) Could you...
ok, will investigate further and try to figure it out. If anyone else has an idea pls chime in. thx
One last thing... I hope. The script is working but when I am move the ship vertically 45 degrees and as it reaches the mid-point of the...
After playing around with the variables I found a combination that works quite well. Thanks again for your help!
oops, sorry. Here it is.... /* This camera smoothes out rotation around the y-axis and height. Horizontal Distance to the target is always...
Yes, like a typical 2D side-scroll game such as Zombieville. The Player would walk all the way Left or Right of the screen but the camera stays...
Jesse, Thanks very much. It worked! I would have given up earlier if not for your more thorough workaround. :) The only thing I would...
Thanks for the reply. Yes, you understand correctly. And I've actually just finished testing what you suggested. I created an empty...
Hi, New member here. Sorry my first post is a question but I've been looking thru posts searching the site and wiki and answerunity with no...