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https://www.jacksondunstan.com/articles/3938 https://github.com/jacksondunstan/UnityNativeScripting
Every code running on the client could be reverse engineered (RE). No one is arguing about that. The point of various obfuscation/encryption is to...
The main problem with IL2CPP (in regards of decompilation) is "global metadata" file. Threre were some posts on this forum about encrypting the...
I have some question about GCHandle performance. In one of my project I've used C++ as "scripting" language and I was using GCHandle along with...
But from the screenshots it looks like you're profiling in the editor. If it's not a case, then file a bug report.
Is this player or editor? You should profile the player.
This could be easily circumvented by using LoadLibrary() and GetProcAddress().
I'm making (still) the WW2 (for now) tactical game (company - battalion level) WEGO style (in the beginning I was planning to make it WEGO, than...
I think one big advantage is that you can use C# and also C++.
Hah! It looks like this strategy has been grabbed directly from "Tankie playbook" (How to Tankie). Set your goal, for instance make a revenue...
What about SetPixelData() https://docs.unity3d.com/ScriptReference/Texture2D.SetPixelData.html ?
Just one correction, you should use stream API for loading the asset bundle like LoadFromStream (or it's async version).
Are you decrypting whole AssetBundle at once? If you need random access you should try CTR mode instead. Also if you're loading large bundles then...
Just one question, thought. Does Ultimate Replay support IL2CPP? Or are there some restrictions when using IL2CPP? Thanks
Thank you for your detailed reply @scottyboy805 , everything is clear.
Hi, I've question regarding the workflow for some specific use-case. I've read the whole manual and understand the concepts and API. I would like...
It's shame that this bug haven't been touched upon. Have someone tested if it is still the case in the latest beta?
I was hit also by this, I'm on 5.3.3p1. The error message is really unhelpful. Could some unity developer chime in?
So I've looked at it and the problem is the "Armature" transform that is the parent of the bones. So the combined bones should be parented under...
Tonghae, yes, you're probably right with the normals. But don't forget the this line in the code also combined_new_mesh.normals =...