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This sounds like what you're asking for : Description Plays an animation after previous animations has finished playing....
You could add all your attack animations to a list and loop through them one after the other.
You could try using if (animation.IsPlaying("ANIMATION NAME")) { // DO STUFF }
I like B and F
Change void onGUI() to void OnGUI()
Balance in the universe has been restored.
I would recommend C# Why? personal preference and my personal opinion it's better to learn.
childCount returns an int (number) of how many GameObjects (children) the current GameObject has attached to it. SetActiveRecursively(true)...
Awesome GTGD
Awesome tutorials eteeski :)
OnGui() needs to be OnGUI()
Hi Jake-GR The link above just takes me to an image, maybe this link is the correct one?
Take a look at the Walker Boys 2d Mario game tutorial http://www.walkerboystudio.com/html/unity_course_lab_4.html Basically the idea is to place...
I would be interested in that. Not sure that it's a challenge but wouldn't mind any tip/tricks to OnGUI alternatives such as the mesh and...
Nice to see how others tackle projects, great tutorial, thanks :) .
Cool, Thanks for sharing!!
Currently on the Unity Asset Store, FB2Unity Example Project. for only $20 that uses the new facebook api....
Frankenstein looks awesome. :)
Looking Awesome
Can't wait for the next set of videos. :)