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I made a new sphere in Blender which really helped fix the seams of the equirectangular image but there was a little wrinkle still present. This...
Unfortunately, the Panoramic shader in my Unity version doesn't have the 3DLayout option. [ATTACH]
The images are TopBottom stereoscopic, so the Skybox/Panormaic shader renders the images stacked.
The textures have "Generate Mip Maps" enabled. Should this not be the case?
Hello! I have 360 stereoscopic images and am building a unity application that will play them on a 3D curved video wall. The wall itself sort of...
I will do that. Where do you see the different values? How would I double-check the coordinates?
Hello! I am having a heck of a time working with these 360 images.. I am working with stereoscopic 36o photos from the insta360 Pro 2. There are...
Okay, I will take a look at this option. For my own sake and coding growth, does the provided script make any sense?
Potentially(?). I haven't used unity to make animations before. The exhibit is 30 or so 3D models made using photogrammetry. The models are...
I am trying to build a passive digital exhibit that will be driven by a timer (time/duration will trigger the next event). The event should loop...
I think I sorted it out.... I added this to the Look script private void Look(Vector2 rotate) { if (rotate.sqrMagnitude < 0.01)...
Hello, I am trying to make a quick prefab using the new Input System. I want a simply Capsule Body with a Cube head + Camera. Body moves forward,...
Update: I have built the following code that takes a public Input Action reference using System; using System.Collections; using...
Or is there an example project that I could deconstruct that has these elements functioning?
Hello all, I have been doing a lot of research trying to find an effective/efficient way to add Oculus Quest controller input using the Action...
Okay, I will take a look at that. For my own curiosity, is it possible to detect when alpha = 0 to change a my bool to solid using this script...
I removed the invisible bool, leaving just solid. my goal is: 1. object to start solid == false 2. (Up Arrow && solid == false) triggers...
Okay, that worked well! The sphere starts invisible, then with an Up Arrow it turns solid. With another Up Arrow it goes to invisible. All the...
Okay, I am trying to build the 2nd black sphere within the larger one with coroutines. Here is my script so far, but it is not working as I get...
This shader is well beyond my comprehension... It sounds like what I am looking for, but I have no idea how to adapt the script from the game...