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I am currently following a tutorial to write unit tests in Play Mode for my game, where the tutorial mentioned that I need to add an assembly...
[ATTACH] [ATTACH] From my understanding, when we want the summary to be displayed while we hover over a class/method, we need to use XML...
Currently I am making a chess game, and I have an issue where I want to call Highlight() in BoardController, but it is empty when I call it, even...
Hi all, recently I am starting to work on an RPG in which I would like to implement some complex dialogue systems. By complex, I mean that the...
After doing Assets -> Reimport All, the issue has been fixed. However, does anyone know why this is happening in the first place?
After I have cloned a project from github, I am receiving lots of errors. [ATTACH] Also when I open my scripts, the UnityEngine.UI namespace is...
The other script that is used to evaluate the poker hand is extremely long. I found it from this site:...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using HoldemHand; public class...
I guess it is still the same script but it is a different question this time, which is why I asked in a different thread
Hi all, I am making a texas holdem poker game. In the CompareHandValues() function, I would like to check for who won the game, or if there is a...
Hi all, I was researching about making a texas holdem poker game when I found this article by Keith Gill, where he has created a C# library for...
Hi all, I am making a poker game, and I need some help with array sorting. using System; using System.Collections; using...
I just found out where the problem is. In the for loop of my code i forgot to put >= instead of >, which is the thing causing the problem. And...
I know where the problem is, but I dont know how to fix it unfortunately. When the playerHealthSignal is meant to be raised, for some reason the...
Hi, I have tried your first suggestion, and but the required function does not seem to work. When the player touches the enemy, the "HealthSignal"...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class SignalListener :...
Sure, thanks for pointing it out!
[ATTACH] Hi all, i am having a problem where my hearts ui is not updating. I suspect that it is because health signal had a "type mismatch" when...
[ATTACH] Hi all, I would like to delete "part 10: attack anims" since it is actually a typo from "part 11: attack anims". However, I have already...
I see, thanks for the reply! It worked well. However I am curious on nuking the branch. How will this operation be done?