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For me it was related to Windows Firewall. I enabled inbound rules for the Unity Hub and that seems to have fixed it. [ATTACH] Edit: On further...
It still says 2021 on the asset store page, though. Thanks, that's what I thought. I have made my own simple controller using rigidbody velocity...
I assume you mean 2022, not 2021. When reading 2021 I thought this hadn't been updated in a long time, which may throw some potential customers...
I don't believe so, as the duration is hardcoded as a constant, and can be edited in code. So it's a bit strange that it's not exposed in the...
Hi! I've just started using DoozyUI v4, and have a question. Why are things like changing long click duration or double click interval not exposed...
Thanks, that's great news. So I would need to upgrade my project to 2021.2 for this to work?
Thank you, that removed the warning. However, for me it introduced an error stating the coroutine couldn't be started because the game object was...
Thank you for the info. So it may be safe to assume that as long as it works on my target platform now with both enabled, it will continue to do...
I'm using Rewired in a new project with several custom controllers, and it's helping tremendously. However, the project also depends on a lot of...