A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
and presumably positions are settled by the end of Update(). As long as I can depend on those events getting fired on PreLateUpdate(), I can move...
I've recently discovered that UITookitEvents like picking up a mouse press on a button appears to fire between Update() and LateUpdate(). I would...
I've also experimentally discovered UIToolkit events fire between Update() and LateUpdate(), which wasn't expected and our engine is update-order...
Still an issue on 2023.1.18f1
I'm getting an editor crash when running an SRPBatcher compatible shader. The errors are all related to integer property types. Switching these...
Ok, that was 100% the problem. The FixedUpdate tick-rate must scale down with timeScale. I'm still curious what your thoughts are for those of us...
I just thought of something while in the shower… This game is realtime with pause and pause is implemented by setting unity timescale to 0....
I don’t quite understand how this would result in collider internal state sometimes being updated and sometimes not. To be clear when this...
I'm doing a simple raycast against a collider that is in a nested heirarchy of game objects. The raycast works just fine until I apply a rotation...
Bump, this is an error with specific logs and reproduces 100% of the time. I'd like to get someone from Unity to chime in on this.
It looks like there's other instances of this error happening without a solution...
Uninstalling / reinstalling the hub does not work. Restarting my machine did not help. Here are the errors from the log...
I'm trying to write a raymarcher that works with an orthographic projection, and I can't seem to get a fragment's object space position. I'm not...
Going to bump this just once rather than re-post. This is a non-trivial slowdown in my ability to iterate.
Ah whoops, you're right. I completely missed that it was under the Known Issues heading
This has been happening for the last few versions of the unity editor (currently on 2023.1.3f1) and URP (15.0.6). As soon as I type something...
I have a sneaking suspicion this was related to...
For the record, if anyone wants to do this what c0d3_m0nk3y suggested is absolutely the way to go. Just copy the package contents to a project...
So that actually is the right file for modifying the deferred lighting. I ran into that file last night but I couldn't find a #include chain from...
Ah okay that's too bad. > Maybe try copying the entire package into your Packages folder and modify it there. This way, you shouldn't have to...