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I tried these but with no success unfortunately. Thank you for the help, though.
Hello, I have a project that uses a private git repository in the package manager. Normally this isn't a problem on Windows, the GCM seems to...
Thanks for the information, looking forward to the update.
Hello, I was just wondering if there's chance of this asset supporting the HDRP?
We found a solution where we didn't have to use Compute Shaders and instead modified our existing Surface Shader, this was important to us as we...
Thanks Invertex, I have just been talking to the progammer I work with and we've been looking into compute shaders also. Good to know we're on...
Hello, I'm currently working on a project where I'm using a vertex offset shader to change the shape of an object. I then need to save the...
Hello! I'm having a lot of trouble getting your decals to render behind transparent cutout materials made with Amplify Shader Editor. Using...
I'm pretty hyped for this tool. Why are you the right choice for becoming UMotion Beta Tester? I do a lot of weird non standard...
Unity is behaving again, but I'm not sure this was a problem with auto. Typically when I have auto enabled I can enter and exit play mode without...
Hello GI Forum, So I'm making a scene at the moment, it's a cave, there's some holes in the roof for sun to come in. I am using precomputed...
Hello Dreamteck :) Have been getting a bit more involved with the splines for a project and have come across an unfortunate problem. We're using...
Hello, really enjoying PRISM, it's pretty nice. I was wondering if there was a way to use custom bokeh textures?
Hey, I quite like the tool, it's very straight forward to use and works nicely. I was wondering if there was any way to extrude a surface...
Has a real hard time painting on big meshes. It'll work if I scale my mesh down but then it'll only paint the entire mesh in one stroke. Can't...
Hi there, I'm having massive lag when trying to use Ikari vertex painter. I've had it work sometimes and other times it'll be very laggy...