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Solving conflicts like this in Build Settings / Signing worked for me: [ATTACH]
Replacing the bundle file worked for me, tested on MacBookPro Late 2013 (Intel) and MacBook Air (M1).
I could fix input lags in scene and game view by logging in again in Unity Hub :rolleyes:
Changing CameraManager.requestedFacingDirection causes crashes every now and then (after 10 - 20 switches). Fixed it with stopping and starting...
It works now in Chrome and Firefox with the following settings: Unity3D 2020.1.3f1 Server configuration for WebGL builds (Apache) with closing...
Replace TargetGuidByName("Unity-iPhone") with GetUnityMainTargetGuid()
My solution: Wait one frame after disabling and before enabling: trailRenderer.emitting = false; yield return new WaitForEndOfFrame();...
2018-12-07 16:26:15.648517+0100 arkitscene[976:220494] -[ARImageAnchor isTracked]: unrecognized selector sent to instance 0x1c03418c0 2018-12-07...
The example scene from the Unity3D ARKit plugin is crashing when running on iPhone 6s. UnityARKitPlugin/Examples/ARKit1.5/UnityARImageAnchor...
Same issue on latest tvOS when anti aliasing is enabled. Work around: Disable AA in quality settings ;)
path == null does the job. Thanks!
Thanks a lot for this plugin! Would definitely pay for it :) One question (iOS): Is it possible to get a callback or similar when the user...
An all new iOS version is available now for ARKit enabled devices. [IMG] Landed on MacBook (in-game screenshot iPad) Website AppStore
I am doing this in an empty start scene: while (!Advertisement.isInitialized) { yield return null; }
Version 5.3.1p3 (= Patch Release 3) solved my issues.
Thanks @GMT ! Got it working ...
I am always getting a MissingMethodException when setting one of the UnityEngine.Apple.TV.Remote variables. (tvOS module downloaded and able to...
Steps to reproduce: New iOS project, import Everyplay from AssetStore, setup Everyplay (Client ID etc.), change build settings to "IL2CPP" and...
Just updated to "1950-1310 - Mar 24th 2015" and now got 2 semantic issues in Xcode: Cast from pointer to smaller type 'int' loses information...
Hi @surath3d deleted build folder and Xcode project ... and everything works fine. Sorry about the hassle! Thanks again, fg