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我也遇到了这个问题,从unity-hub登出再登录之后,就好了。 I had the same issue. logout and login into the unity hub. It works!
I met the errors while I was importing the asset from the example project into my own project:...
you asked a good question. And I always thinking about this problem. I hope they should share the most popular part of the operation. not all of...
anybody Can Help ? In Unity3d, It cannot Instantiate object in asynchronous model ? Could it only check the added info in Update and cannot...
In one cs file I defined a class named "ConnectServer" which connected to the server: public event EventHandler Changed;...
The real cut is not so difficult as I thought before. I have realized it on the mesh .But after mesh.RecalculateNormals(), the Normals of the...
When divided by zero or NaN, then this error will come. The solution is to test the value of the divisor before calc it.
The Pyramid is not cutting correctly. [IMG] So do the Ball. [IMG]
awesome!!! But I have two questions: 1.when the mesh was cutted,the edges were extruded. 2. If you can achieve this effect which can cut...
thanks for your reply,dreamora. In unity2.6 , when I use the system.data.dll from unity2.6, it works well. But when I changed to use the dll file...
I have two system.data.dll files ,one is from unity3d 2.6, and one is from unity3d 3.x , the problem is : 1. when I read the excel file, the...
I have just known the reason for few minutes :) , Install the sp4 for the sql server 2000 and that would be OK.
http://forum.unity3d.com/viewtopic.php?t=62061&highlight=excel This article have resolved this problem. It is not use the ole but ODBC.
Hi,zumwalt I have read the excel successfully in Unity,but when Build to exe file ,It won't work, and I can't find the reason, have you builded...
So many great works
when import a model from a file outside, how to get the exactly height of an object in the local space or in the world space ?
yeah,It is! Thanks a lot!
an object that cutting with a frustum plane,the object in one side show, the other side hide. How to achieve this effect ? Help
I have this [img] and how to get something like this through Unity3d? [img] how to show parts of the object?