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But for lessening the texture size, is it just a matter of importing them as 8-bit alphamaps, or could I use each color channel (RGB and A) to...
So you are saying I could get 4 textures for the memory price of one by using R,G,B, and A as greyscale information for the shader?
Yes actually. It is on mobile so transparency has been avoided for performance reasons anyway.
Initially the player was going to be able to flip back and fourth from color to black/white during the game but this has been changed. But many of...
I got into a discussion with a graphics programmer about this, I am a bit curious. Hypothetically, if you made a black and white game (not just...
I am not talking about crowds, this issue is a problem with as little as 2 navAgents in a scene. In the most basic of examples, if you have an FPS...
Am I asking in the wrong place or what? Not being able to have navagents with varying sizes is a big enough deal to make the navigation system a...
And what about navAgents with differing widths using the same navmesh? Is there going to be support for multiple navMeshes? Or is it possible for...
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From release notes: Text based scene and prefab format can be used for improving team workflows. This can be turned on or off per project in...
I have been messing around with the navigation system for the past couple of days and have been very impressed with it. It is very fast even with...
Is there anyway to have navagents be a shape that isn't a capsule?
I need to find a way to make a "dead-zone" on the navmesh at runtime that will be ignored during path finding. In my game the player moves around...
Dang, that was quick. Thanks alot. If I may ask was it a problem with the NavMesh component itself? Or just the soliders agentLocomotion.js...
I am just messing around with the Navigation demo folder, specifically the "cave" scene and am having some trouble. All I am trying to do is...
Are some builds of the particle and pathfinding demos hosted anywhere? I can't download the 3.5 beta right now but I would love to see those in...
Graphics-card and RAM upgrades and integrated/bundled motion sensor peripherals. Probably a heavier focus on digital distribution, although not a...
Yeah what hippocoder said. Make a zip of the project folder when ever you want to backup. That way if you need to restore, you can uncompress and...
Not at all. In fact, a tile based movement system would have to be created to lay on top of the built-in physics. It will save you no programming...