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I got it! I had to change WebGLMovieTexture.cs WebGLMovieTextureUpdate(m_Instance, m_Texture.GetNativeTextureID()); To...
Hello @Anibal Hormeche I'm in the same situation, you can find a solution?
Like this? GetComponent<CanvasRenderer> ().SetTexture(movie); Same behavior :(
Hello In my project i’m using a RawImage to play videos with the asset “Simple MovieTextures for Unity WebGL” (WebGLMovieTextures) on GUI. The...
Expected to support WebGL? You do a discount for friends? lol