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I am not suggesting that Unity changes it's GBuffer layout. In fact I think it's good that standard Unity 5 will allow materials with 'exotic'...
I vote for dropping the light prepass path. If someone in the future makes the informed decision that he absolutely needs light prepass, he is...
I played around with the technique in a raymarch shader in Unity today. Well, it's a start. Look, Aieth. That's the broken boolean brother of your...
@bac9-flcl Distance Fields are pretty cool. They have been used mostly in the demo scene, where you need to describe complex shapes procedurally...
Doubling your staff doesn't mean that you can do the same amount of work in half the time. "adding manpower to a late software project makes it...
Looks nice, but how big is the generated lightmap in that scene? Is it a complete lightmap (direct light and indirect light combined) and how...
I imported it into an empty project and it has fog. Doesn't look like the old version to me.
Here are the shaders. First make a backup of JoveShadowCaster.shader located at Assets/Jove/Resources/Shaders Then move all 3 files from the zip...
Thanks, I first want to clean them up a bit, but I will share it for free. Shouldn't take too long ;)
Yep, just a Sun and sky. And tiny amount of fog. (and a little bit of blur and AA and lens dirt : D) Without the little point lights, the...
I ported a simple tessellation shader that works with Jove. I had to write an updated tessellated shadow caster so it doesn't look funky. Here a...
I uploaded a standalone build just 10 posts ago or so. There are two quality settings which toggle vsync on or off. Is it not working or am i just...
Hope you don't mind, Aieth. I packed up a build of the demo scene here https://www.mediafire.com/?08g0732u5h0gq1r Be warned, all your hd space are...
Thanks. It's just a minor thing, but good to know it's coming.
I love the flexibility of Behaviour Designer. I am currently shoehorning it into a dialogue system and it just works and doesn't complain....
Skyshop Import only takes 1 Minute 15 secs in Unity 4.5 for me. Ho boy, I'm so happy. Now I can't wait for Skyshop 1.07.
Isn't http://www.unitygames.com/ a step in this direction?
@Obsurveyor Thanks for the screenshot. I apologize for assuming you misinterpreted the statistics screen, since the numbers 12 and 14 are odd for...
It's the other way round. My statistics say 14 Tris and 12 Verts for a scene with a simple imported cube. Keep in mind that you already have 1...
The light behaves the way you see it, because in the shader code of the Sprite/Diffuse shader the normal of every single vertex is set to...