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Sounds great, thanks
Duh.. It's really hard to blame you for not making it clear as it's basically the name of the addon :) Thanks, not what I bought it for but...
Hello @ChrisHandzlik , just purchased and imported FSR. My project is quite large (both own namespace as well as many add-ons) however, it is well...
Hey @raoul, Thanks for the detailed answer, much appreciated. So, there were few issues at play most of which were my fault, sorry about that: -...
Hi @raoul, Still experimenting with InsertFlexConnector as part of v3.3. Overall it's sort of working but I'm not clear on how it's supposed to...
I found the road type field in the settings tab and it's not set. When setting it manually in the editor for each road it works so it seems that...
Thanks for the support with the Beta download. I tried the v3.3 from the website (which resolved some other issues btw) but the "EasyRoads3Dv3:...
Thanks @raoul I got access to the Flax Connector API via the Demo Scene package on the asset store and I'm using Unity 2021.2 so maybe the issue...
Hello, I'm trying to create a Flex Connector at runtime via ERRoad.InsertFlexConnector(). This fails due to "EasyRoads3Dv3: valid road types for...
There is just me setting the expectation bar too low :-) My bad, I didn't realise there was built-in pool. I am now even more impressed :-)
Hello, congratulations on this asset, very excited about it. I've integrated the Notify components and everything works fine. I'm handling the...
Thanks, that's a good point. I have been resorting to text find and replace for refactoring but as you say it's not sustainable and takes away the...
Thanks! I had already sadly come to this conclusion but in absense of the features you mention I was hoping it would at least log an error. I...
Hello, Is there a way to display any error (red nodes) in Visual Scripting graphs in the console? Currently, every time I refactor a...
That was a quite impressive hot fix :-) Just tested and now my scenario works with AnimancerEvent.AlmostOne. The events are spaced by 600 frames,...
Hello, thanks for the quick response. I just started using this, so I may be well off here, so apologies in advance if I'm talking nonsense :),...
Thanks! So to summarise this is what I get. With End Events, Animancer will send events every frame after the end of the first loop, making it...
It looks like you're getting these results from the editor rather than a built version. Editor is super unreliable for profiling as well as...
Hello! Just started to integrate Animancer into my project and so far looking very promising! I'm trying to set up a callback on an end event...
Thanks, I was afraid you would say that :-) but makes sense. I'll look for a geometry-based solution. Unfortunately, with dynamic clothing,...