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Here goes a little update, I just wanted to show the website which will be the main platform used for Blaster, from player stats to live...
For those who might be interested in the development of Blaster, we are currently working on the multiplayer ! We already got the Duel mode (the...
Oh thanks for your comment, I'm glad you feel that way about our game ! For the sites I know it might look a bit like spam, but it isn't, we're...
Another R&D thingy we did was mess up with vertex painting vertex offsetting ! "We saw the blog post about Vertex painting on unity Blog so we I...
HI guys, I had a thread some time ago about some R&D I did to figure out the shaders for Blaster. I thought it would be better to repost here the...
Okay thanks for the feedback, I'll try to keep that in mind for the next videos/trailers !
First thank you everyone, I'm so glad you think it's cool, it's been a lot of work just to end up with a working alpha (with everything set up...
Hi everyone... So I've recorded a little video from he starting menu to the end of a Duel game so you can a better idea of how it works. For now I...
I've been working for months on a game with this idea in mind ^^. http://forum.unity3d.com/threads/94341-Blaster-Game I'd be glad to have...
This is one R&D test I did on shaders for BLASTER, a pong/brickbreaker style game we are trying to get funds, so we can launch our Alpha with the...
Hi everyone, thanks for your comments ! @zine92 charliesamways : I'm glad it looks good for you, there isn't much gameplay explained in this...
BLASTER - Alpha Preview Hi everyone, so I'm back with a Trailer for Blaster, a game we've been working on and polishing for something like 7...
No problem, glad I can help. And sorry for deviating your thread Stramit !
Yeah as I told you I can actually dynamically in scripting see wich vertex is being touched when a collision occurs, paint the vertices with for...
Well actually I come from a CG background too, I've been working with unity for 6 months now. I'll wait for the WIP, of course you can contact me...
If you already have the damage textures I would be glad to help. But if you're really not a programmer you'll have to be at least in order to call...
Just a thought here, if you're not yet using vertex painting on your models maybe you could paint vertices based on collision contact via...
Well it's a shader I made with SSE to replicate some of UDK capabilities. It features the followings components : diffuse map + detail map +...
Thanks I'll hope you'll enjoy it. As far as my suggestion, being a heavy NUKE user, it was something I always loved to do, to keep things...
No problem ! I'm glad I can help.