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Cheers for the quick reply! Argh I thought that might be the case. Ok fingers crossed its not too far off, would be a super useful feature :)...
Hey! I'm trying to make custom child/parent tracks for the timeline which behave similar to the Animation Track, i.e. a parent root track with...
Hey! I'm working on a project that needs some unique culling that's hard to do simply with layers. Especially useful would be the ability to only...
The main benefit is you can use vertex lighting which means rendering is done in a single pass. This is firstly quicker than mulit-pass based...
In case its useful to anyone but I've put together an Uber Shader for rendering sprites and other alpha blended objects:...
Ok slightly embarressing but found the cause - I copied the test image effect from another one and didn't notice I'd left a stray...
UPDATE. So if I SetRenderTarget back to the camera's target after OnRenderImage is called the remaining parts of the scene (particales/lens...
Hey I am trying to perform my own version of a Graphis.Blit() inside my own post effect class. To do so I am drawing a simple quad using...
When rendering with a camera into a target texture it used to be that the camera's rect was relative to the target in the same way as when...